Random Number GodsRNG · Enemy Territory · Battlefield · D&D
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Things new players should learn to benefit the team

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1. In breakthrough stalemates you must get creative. When you die, look at your minimap. Some teammates get boats into a flanking position, the boat becomes a spawn point if manned. Do not keep spawning on point A or B and attacking the predictable front line. Or get in a boat yourself and make a spawn point for the team. Look at the minimap!

2. When the enemy has a tiger or hachi doing 89-2 , get your anti tank weapons!!!! It is shocking how many people just continue to get pummelled by good tanks without changing their playstyle. Get your panzerfaust, piat, or bazooka equipped, if your team has 15 players launching these things at tanks...the tanks struggle.

3. Provence specific advice. The jeep at the start should solely be used for strapping dynamite to and ramming the enemy tiger. There is nothing more hilarious in this game than taking out the tiger in breakthrough with a dynamite loaded jeep. Do not waste time driving the jeep straight at point A and jumping out, delaying the jeep respawn.

4. There are moments in the round the tank needs to be used in a frontal charge instead sitting back tank sniping. The point is to create chaos and confusion for the enemy. Learn to recognize these moments. It is always awesome when you are infantry struggling to cap a point and big dick mcgee charges in with his flamethrower tank laying waste to everything, the enemy focus on him as a diversion allowing you to move in and pick them off. Your tank is not always a sacred metal cage to be saved. The constant charge of tanks can be intimidating for other teams.

5. Master the fliegerfaust. It annoys the shit out of pilots and benefits your team immemsely.

Boat spawn points are really the biggest one imo. So many times in wake island or solomon islands i will get my boat spawn point into a great position for nobody to realise its there. Maybe 1 or 2 guys use it.