Couple of stuff i think
* The destruction is by far the best destruction system they had so far
* the maps are amazing, like it honestly feels like they hand crafted for rush gameplay and iterated again and again until they got it right
* something about the more slow paced movement (the lack of strafing is horrible) im talking more about the fact that you cant slide, jump, do 360 noscope while you take a piss (unlike in bf6 for example)
* I believe they were generally more focused on a gameplay that requires team cooperation, each class had a unique identity, sniping is fun as hell, medic is fun as hell!! Ive never had any fun playing an lmg dude in any fps games, in bad comapny its somehow fun
In short, i really think that back then they had way more time to iterate, to play around and see what is fun, not every feature was born to make $$$
They owned the fact that they are battlefield, different from cod and other fps shooters, so they battlefield secret sauce stayed pure, just like in bf2
That wasn’t short after all
And it’s not nostalgia talking here (maybe a little) but i still play these days