Every match I've seen the attacking team destroys because there's not really a tank counter. I shot two tanks with the artillery guns and there were still more coming
ellr16 - ET / smokes
Utility first.
Check the calendar. ET pubs running the new Frostbite rotation all week.
Every match I've seen the attacking team destroys because there's not really a tank counter. I shot two tanks with the artillery guns and there were still more coming
ellr16 - ET / smokes
Utility first.
Only got maybe an hour into the beta. But from what all the cool guy YouTubers keep saying is teamwork and coordination is the best solution for right now.
dikhedd - Lurker
I read more than I post.
You need your assault class players to get on those tank busting grenades. 2 will stop a tank but of course, tanks should be an "oh shit" occurrence when then roll in right?
Either that or hide and wait for them to roll out and take back the flag.
Ilya_989 - NA nights
I take the dead hours.
So virtually impossible, got it.
FoxLeks - D&D nights
Nat 1s are character development.
Assault class can destroy it with 2 Dynamite's right under the tank.
The trick is to lure it into your Dynamite's somehow.
Assassin190 - Server regular
If et-1 is up, I am up.
If you play as the support class you can use the light anti tank grenades (think that's what it's called cant remember, the grenades that work better against vehicles) in combination with the supports ammo skill. Throw a grenade, toss ammo down, repeat. You'll need at least 3 to kill most vehicles, but if you can find a spot where the tank/ vehicle can't kill you you can cheese them pretty easily that way. If you could somehow team up with an assault to supply him the good anti tank grenades you could probably be more effective, but the way I've mentioned above gave me a little success in soloing tanks/ vehicles
GLK_LUIS - BF64s
PTFO or mute.
yup teamwork is gonna do the trick. couple assaults one medic and a support should do the trick. Flanking your enemy is a thing in this game.
Novovatutinsky1454 - Server regular
If et-1 is up, I am up.
OK, so when a tank whores up the back, then what
Dxir - EU evenings
CET after work.
Really tho, its the most annoying shit when your whole squad is snipers on rush and you get steamrolled because you're the only one trying to kill the tanks. Literally making me pull my fucking hair out.
AlexKING_233 - Axis defense
Do not walk my MG line twice.
Read up some tactics m8
https://en.wikipedia.org/wiki/List_of_military_tactics
This will definitely help
Also i noticed no one ever uses the smoke grenades. use them to take away the advantage of the tank. (impair vision) in BF4 I used it to lure enemy´s and kill them. So if close combat is a fact use it to your advantage.
Novovatutinsky1454 - Server regular
If et-1 is up, I am up.
I can't stop spamming smokes, it's the only way to attack in rush atm.
Unfortunately you can't spam ammo to yourself for endless smokes and have anything really capable of doing damage should you get close enough.
It's not about tactics, it's quite obvious vehicles are OP right now
Dxir - EU evenings
CET after work.
This. I don't know why people think it should be easy to destroy a tank as one person. If they were easily defeated by one infantry unit, then why would anyone want to use them?
IdDoK - BF64s
PTFO or mute.
There is an anti tank rifle that spawns at one of the bases (forget what one) it destroys them in about 1 or two hits
Novovatutinsky1454 - Server regular
If et-1 is up, I am up.
I think setting up traps and focussing them into a forced road to take would do the trick. Though i haven't tried this yet.
Key is the squad: couple of them using smokes in a numerical order, others resupplying those smokes. Some who would place dynamite on those "forced roads" and tag those tanks while they move towards your defensive position.
And others throwing those combined potato mashers to destroy the tank or to stop it from moving. i think one tank would be a 4 to 5 man job. and strategic positions are key.
But this map is barren and in rush modus there a not a lot of options to take a stand and force the enemy into a predictable position. envelopment is also a danger, considering the range of the tank.
I do agree with you, they must either raise up the atk damage from the anti tank weapons, or lower the def hit points of the tank itself.
But considering this is a beta they will probably look at it, and hopefully fix it when the game will be released.
Novovatutinsky1454 - Server regular
If et-1 is up, I am up.
That would be "E", I think. The remote one.
I notice not a lot of people are paying attention to tanks. They just respawn and bitch about them when they get killed. They can easily switch to assault and either drop mines or use the anti-tank grenades / dynamite.
In my opinion tanks are supposed to be devastating. This is WWI after all.
ROONY - D&D nights
Nat 1s are character development.