Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

How do I counter tanks?

Permalink Preview Print BF
ellr16
Engineer
Members
48 posts 9 Jul 2024 joined
10 Sep 2023 at 17:58 #1

Every match I've seen the attacking team destroys because there's not really a tank counter. I shot two tanks with the artillery guns and there were still more coming

ellr16 - ET / smokes
Utility first.

dikhedd
Field Medic
Members
24 posts 28 Jul 2025 joined
10 Sep 2023 at 17:58 #2

Only got maybe an hour into the beta. But from what all the cool guy YouTubers keep saying is teamwork and coordination is the best solution for right now.

dikhedd - Lurker
I read more than I post.

Ilya_989
Engineer
Members
43 posts 7 Jun 2026 joined
10 Sep 2023 at 17:58 #3

You need your assault class players to get on those tank busting grenades. 2 will stop a tank but of course, tanks should be an "oh shit" occurrence when then roll in right?

Either that or hide and wait for them to roll out and take back the flag.

Ilya_989 - NA nights
I take the dead hours.

FoxLeks
Squad Lead
Members
80 posts 9 Nov 2024 joined
10 Sep 2023 at 17:58 #4

So virtually impossible, got it.

FoxLeks - D&D nights
Nat 1s are character development.

Assassin190
Engineer
Members
40 posts 1 May 2026 joined
10 Sep 2023 at 17:58 #5

Assault class can destroy it with 2 Dynamite's right under the tank.
The trick is to lure it into your Dynamite's somehow.

Assassin190 - Server regular
If et-1 is up, I am up.

GLK_LUIS
Field Medic
Members
30 posts 23 Aug 2018 joined
10 Sep 2023 at 17:58 #6

If you play as the support class you can use the light anti tank grenades (think that's what it's called cant remember, the grenades that work better against vehicles) in combination with the supports ammo skill. Throw a grenade, toss ammo down, repeat. You'll need at least 3 to kill most vehicles, but if you can find a spot where the tank/ vehicle can't kill you you can cheese them pretty easily that way. If you could somehow team up with an assault to supply him the good anti tank grenades you could probably be more effective, but the way I've mentioned above gave me a little success in soloing tanks/ vehicles

GLK_LUIS - BF64s
PTFO or mute.

Novovatutinsky1454
Field Medic
Members
32 posts 10 Feb 2026 joined
10 Sep 2023 at 17:58 #7

yup teamwork is gonna do the trick. couple assaults one medic and a support should do the trick. Flanking your enemy is a thing in this game.

Novovatutinsky1454 - Server regular
If et-1 is up, I am up.

Dxir
Engineer
Members
37 posts 12 Jun 2024 joined
10 Sep 2023 at 17:58 #8

OK, so when a tank whores up the back, then what

Dxir - EU evenings
CET after work.

AlexKING_233
Field Medic
Members
29 posts 20 Sep 2023 joined
10 Sep 2023 at 17:58 #9

Really tho, its the most annoying shit when your whole squad is snipers on rush and you get steamrolled because you're the only one trying to kill the tanks. Literally making me pull my fucking hair out.

AlexKING_233 - Axis defense
Do not walk my MG line twice.

Novovatutinsky1454
Field Medic
Members
32 posts 10 Feb 2026 joined
10 Sep 2023 at 17:58 #10

Read up some tactics m8

https://en.wikipedia.org/wiki/List_of_military_tactics

This will definitely help

Also i noticed no one ever uses the smoke grenades. use them to take away the advantage of the tank. (impair vision) in BF4 I used it to lure enemy´s and kill them. So if close combat is a fact use it to your advantage.

Novovatutinsky1454 - Server regular
If et-1 is up, I am up.

Dxir
Engineer
Members
37 posts 12 Jun 2024 joined
10 Sep 2023 at 17:58 #11

I can't stop spamming smokes, it's the only way to attack in rush atm.

Unfortunately you can't spam ammo to yourself for endless smokes and have anything really capable of doing damage should you get close enough.

It's not about tactics, it's quite obvious vehicles are OP right now

Dxir - EU evenings
CET after work.

IdDoK
Engineer
Members
43 posts 20 Apr 2026 joined
10 Sep 2023 at 17:58 #12

This. I don't know why people think it should be easy to destroy a tank as one person. If they were easily defeated by one infantry unit, then why would anyone want to use them?

IdDoK - BF64s
PTFO or mute.

Novovatutinsky1454
Field Medic
Members
32 posts 10 Feb 2026 joined
10 Sep 2023 at 17:58 #13

There is an anti tank rifle that spawns at one of the bases (forget what one) it destroys them in about 1 or two hits

Novovatutinsky1454 - Server regular
If et-1 is up, I am up.

Novovatutinsky1454
Field Medic
Members
32 posts 10 Feb 2026 joined
10 Sep 2023 at 17:58 #14

I think setting up traps and focussing them into a forced road to take would do the trick. Though i haven't tried this yet.

Key is the squad: couple of them using smokes in a numerical order, others resupplying those smokes. Some who would place dynamite on those "forced roads" and tag those tanks while they move towards your defensive position.

And others throwing those combined potato mashers to destroy the tank or to stop it from moving. i think one tank would be a 4 to 5 man job. and strategic positions are key.

But this map is barren and in rush modus there a not a lot of options to take a stand and force the enemy into a predictable position. envelopment is also a danger, considering the range of the tank.

I do agree with you, they must either raise up the atk damage from the anti tank weapons, or lower the def hit points of the tank itself.

But considering this is a beta they will probably look at it, and hopefully fix it when the game will be released.

Novovatutinsky1454 - Server regular
If et-1 is up, I am up.

ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
10 Sep 2023 at 17:58 #15

That would be "E", I think. The remote one.

I notice not a lot of people are paying attention to tanks. They just respawn and bitch about them when they get killed. They can easily switch to assault and either drop mines or use the anti-tank grenades / dynamite.

In my opinion tanks are supposed to be devastating. This is WWI after all.

ROONY - D&D nights
Nat 1s are character development.

Sign in to reply.