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Is there a way to edit an existing map?

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gubke1337
Field Medic
Members
34 posts 2 Aug 2025 joined
10 Sep 2026 at 00:12 #1

Is there a way to edit an existing map?

gubke1337 - Old guard
Jaymod days. Still here.

ianoobschitami
Engineer
Members
40 posts 15 May 2023 joined
10 Sep 2026 at 00:12 #2

You have unpak it, then reverse the bsp to a map.

ianoobschitami - NA nights
I take the dead hours.

AruA866
Engineer
Members
47 posts 24 Feb 2023 joined
10 Sep 2026 at 00:13 #3

Lookup q3radiant map editor

AruA866 - NA nights
I take the dead hours.

gubke1337
Field Medic
Members
34 posts 2 Aug 2025 joined
10 Sep 2026 at 00:13 #4

Do the map making tools do this conversion?

gubke1337 - Old guard
Jaymod days. Still here.

kein_prime
Covert Ops
Members
61 posts 5 Dec 2019 joined
10 Sep 2026 at 00:13 #5

There's a much easier solution to edit entities (items) than decompiling maps.

I had a small, unreleased ioquake3 source port I made some years ago. Assuming you're on Windows, it will let you dump and then load entity (.ent) files directly from maps in-game. All you need to do is:

1. set sv\_entlist\_dump 2 and sv\_entlist\_load 1
2. load up/map\_restart a map to create an ent file in your base game's maps folder
3. edit the created .ent file in a text editor, changing the entities/items as you like (you'll need to know entity names for items in order to do this)
4. reload/map\_restart the map again to see the immediate changes

The source port also features bloom (from Wolfcam), hor+ aspect correction for FOV and HUD (r\_arc\_\* cvars), hacky fixes for various mods, QL bsp and legacy encrypted pk3 support (if I remember correctly) and probably a bunch of other things I completely forgot about.

Here ya go: https://www.dropbox.com/s/4t0l1ttub62nlqk/ioq3pp.zip?dl=0

kein_prime - ET / smokes
Utility first.

gubke1337
Field Medic
Members
34 posts 2 Aug 2025 joined
10 Sep 2026 at 00:14 #6

This is very, very kind and I REALLY appreciate it!

I want to ask though - can you also include the source code?

gubke1337 - Old guard
Jaymod days. Still here.

gubke1337
Field Medic
Members
34 posts 2 Aug 2025 joined
10 Sep 2026 at 00:14 #8

Thanks! This is your fork of ioq3?

gubke1337 - Old guard
Jaymod days. Still here.

kein_prime
Covert Ops
Members
61 posts 5 Dec 2019 joined
10 Sep 2026 at 00:15 #9

Yes

kein_prime - ET / smokes
Utility first.

ianoobschitami
Engineer
Members
40 posts 15 May 2023 joined
10 Sep 2026 at 00:15 #10

I don't remember. Just Google bsp to map

ianoobschitami - NA nights
I take the dead hours.

kein_prime
Covert Ops
Members
61 posts 5 Dec 2019 joined
10 Sep 2026 at 00:15 #11

Did it work for you?

kein_prime - ET / smokes
Utility first.

gubke1337
Field Medic
Members
34 posts 2 Aug 2025 joined
10 Sep 2026 at 00:16 #12

I haven’t had a chance to get started with it yet unfortunately. It might be awhile given my schedule, etc.

gubke1337 - Old guard
Jaymod days. Still here.

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