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Replaying `id1` with the `mg3` mechanics is incredible

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Immortal_Joker
Field Medic
Members
33 posts 6 Mar 2025 joined
10 Sep 2026 at 00:26 #1

Having played through the original campaign on Nightmare _at least_ half-a-dozen times -- as well as nearly all the mods in the Kex list -- I was blown away by how much the original levels spring to life just by limiting the inventory, removing ammo drops & buffing cell crates from 6/12 to 10/20.

I really hope these mechanics become the new standard for future mods, and maybe can be backported to older mods with an option or difficulty setting. Copper is great, but what Machine Games showed is that it doesn't go far enough.

Shortlist of notable improvements:

1. Gibbing is _awesome_ now as there's no stress over lost ammo
1. Likewise, there's no longer any interruption to game flow by fretting over drop pickups
1. The Thunderbolt becomes _way_ more viable for regular use, instead of being relegated to Anti-Shambler Spray
1. This in turn makes the Spawns much easier to deal with, seemingly confirming my personal theory that the Thunderbolt was always intended as their counter

Best moment: Running out of ammo while fighting a Fiend in Ebon Fortress & being forced to beat it to death with the axe. I can't conceive of such a thing even being _possible_ under the id1 mechanics.

Biggest surprise: Sandy's episode goes from (arguably) the hardest to by far the easiest & most ammo-rich of the post-shareware episodes. A big part of this is the Thunderbolt ammo count boost, which makes the episode feel much more like an end-of-game blowout. Nameless City, for instance, is _so much more fun_ now.

Smallest surprise: Romero's sadistic streak really shines, as he gives you _just enough_ ammo crates to get by, _if_ you're highly efficient. I think his episode is the only one where sub-par play can soft-lock progression.

Finest chinstroke: The mg3 mechanics really heighten the brutality of the 'Quake' world, to the extent that one decision I was initially disappointed by -- the lack of Copper-style armor preservation with the Pentagram of Protection -- suddenly became extremely fitting.

Minor request: the one thing I really like from Copper is the Spawn de-aggroing if you go out of its line-of-sight long enough. Somehow that behavior seems to fit the creature very well.

Immortal_Joker - ET / smokes
Utility first.

ibujd
Engineer
Members
40 posts 11 Aug 2022 joined
10 Sep 2026 at 00:26 #2

Is mg3 what you're calling Dawn of the Machine?

ibujd - Server regular
If et-1 is up, I am up.

Immortal_Joker
Field Medic
Members
33 posts 6 Mar 2025 joined
10 Sep 2026 at 00:26 #3

Yes, that's the mod id.

Immortal_Joker - ET / smokes
Utility first.

Pixel
Covert Ops
Members
55 posts 9 Sep 2026 joined
10 Sep 2026 at 00:27 #4

I still prefer Copper's fast monsters but it's pretty neat how mg3 does ammo management.

kookass74
Field Medic
Members
32 posts 14 Sep 2025 joined
10 Sep 2026 at 00:27 #5

Why not just say the name of the mod? Are you fishing for some sort of clout with the community?

kookass74 - Allies rifle
Spawn on me.

JustFrey
Covert Ops
Members
66 posts 30 Nov 2024 joined
10 Sep 2026 at 00:28 #6

"Replaying \id1\ with the \mg3\ mechanics..."

How do you do this? Or there's a source port that allows for it?

JustFrey - Lurker
I read more than I post.

Immortal_Joker
Field Medic
Members
33 posts 6 Mar 2025 joined
10 Sep 2026 at 00:28 #7

Manually entering from the Levels menu.

Immortal_Joker - ET / smokes
Utility first.

Immortal_Joker
Field Medic
Members
33 posts 6 Mar 2025 joined
10 Sep 2026 at 00:28 #8

Yeah, I think Machine Games wanted a lighter touch than Copper.

Immortal_Joker - ET / smokes
Utility first.

Immortal_Joker
Field Medic
Members
33 posts 6 Mar 2025 joined
10 Sep 2026 at 00:29 #9

Uh, no, I just opted for brevity.

Immortal_Joker - ET / smokes
Utility first.

Vecst
Covert Ops
Members
53 posts 14 May 2018 joined
10 Sep 2026 at 00:29 #10

It’s the file name is it not?

Vecst - Old guard
Jaymod days. Still here.

Alexzanderj14
Covert Ops
Members
56 posts 3 Oct 2022 joined
10 Sep 2026 at 00:29 #11

You should try Extraction Quake mechanics 😮‍💨

Alexzanderj14 - ET pubs
See you on rng-et-1.

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