Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

Quake 3 - DirectX Raytracing Port

Permalink Preview Print ET
HannoverJung
Covert Ops
Members
64 posts 2 Feb 2025 joined
10 Sep 2026 at 00:53 #1

Hey,

EDIT:

I just released a build today! Alpha 1 release. 3080 vs 2060 comparison and download link! Don't forget to hit subscribe :)

https://www.youtube.com/watch?v=A5M-l8MOa8w&f

Original:

Introducing the Quake 3 DirectX Raytracing port. I'm currently working on Quake 1 version as well(https://www.reddit.com/r/quake/comments/j45spe/quake\_1\_directx\_raytracing/), and I ported that code to Quake 3.

The engine supports:

* Raytraced real time area lights with shadows.
* Raytraced Ambient Occlusion
* Raytraced Global Illumination
* Bump map and PBR lighting.

Right now I'm only using area lights to light the environment and not the original point lights.

The game is playable, only the demo though(because I need to create a texture atlas, and that process is offline, I'll upgrade that process to load time shortly). I've only tested q3dm7. q3dm1 works but there is bugs. Currently the UI isn't working yet(I have a fix in the works as well). Particles also don't work yet.

If your interested to check it out:

https://github.com/jmarshall23/Quake3RTXPublic

HannoverJung - Map votes
Frostbite supremacy.

cecestay
Engineer
Members
38 posts 22 May 2026 joined
10 Sep 2026 at 00:53 #2

how do i build that on windows?

cecestay - D&D nights
Nat 1s are character development.

HannoverJung
Covert Ops
Members
64 posts 2 Feb 2025 joined
10 Sep 2026 at 00:54 #3

Open up Quake3.sln in Visual Studio 2019 and just hit build. Make sure to use this command line argument: +set r\_fullscreen 0 +set r\_mode -1 +set r\_customwidth 1920 +set r\_customheight 1080 +set in\_mouse -1 +set sv\_pure 0 +map q3dm7

HannoverJung - Map votes
Frostbite supremacy.

HannoverJung
Covert Ops
Members
64 posts 2 Feb 2025 joined
10 Sep 2026 at 00:54 #4

I need to fix the UI and a couple other bugs, in a couple days I'll try and get a binary build released.

HannoverJung - Map votes
Frostbite supremacy.

cecestay
Engineer
Members
38 posts 22 May 2026 joined
10 Sep 2026 at 00:54 #5

Thanks mate

cecestay - D&D nights
Nat 1s are character development.

HannoverJung
Covert Ops
Members
64 posts 2 Feb 2025 joined
10 Sep 2026 at 00:55 #6

I released a build today if you want to check it out. Info in the OP.

HannoverJung - Map votes
Frostbite supremacy.

HannoverJung
Covert Ops
Members
64 posts 2 Feb 2025 joined
10 Sep 2026 at 00:55 #7

Alpha 1 build released today, check OP and don't forget to read the build notes.

HannoverJung - Map votes
Frostbite supremacy.

cecestay
Engineer
Members
38 posts 22 May 2026 joined
10 Sep 2026 at 00:55 #8

Will do tomorrow, ty

cecestay - D&D nights
Nat 1s are character development.

Bongy_Lorn
Field Medic
Members
25 posts 14 Oct 2020 joined
10 Sep 2026 at 00:56 #9

Fantastic, can't wait to try it out, thank you for sharing it with us!

Bongy_Lorn - ET pubs
See you on rng-et-1.

bladeekkek
Field Medic
Members
31 posts 30 Jul 2019 joined
10 Sep 2026 at 00:56 #10

u/icecoldduke2 how hard would it be to get this available for Wolfenstein: ET which runs in the same engine as quake 3? It also has its source code released to the public.

bladeekkek - Allies rifle
Spawn on me.

bladeekkek
Field Medic
Members
31 posts 30 Jul 2019 joined
10 Sep 2026 at 00:57 #11

Bumping to ask if anyone has tried to use RTX Remix yet on openquake

bladeekkek - Allies rifle
Spawn on me.

kostya_and_tima
Field Medic
Members
31 posts 10 Dec 2019 joined
10 Sep 2026 at 00:57 #12

Haha, just came here for this.

kostya_and_tima - Comp flex
Put me where you need a body.

whysoserious00
Squad Lead
Members
72 posts 1 Oct 2021 joined
10 Sep 2026 at 00:57 #13

can this work with Urban Terror ? (a Quake 3 Arena mod back in the days...)

whysoserious00 - Axis defense
Do not walk my MG line twice.

Sign in to reply.