[](https://www.reddit.com/r/leveldesign/?f=flair_name%3A%22Help%20Wanted%22)Hi! I'm designing an underground facility for my game, and I'm looking for ideas to make simple corridor intersections more interesting.
Do you have any creative ideas for replacing a standard \\T-junction\\ with something more memorable? It could be a small room, a unique architectural feature, environmental storytelling, or anything that still naturally connects the three paths.
I'm not really looking for gameplay mechanics, just interesting layout or environmental design ideas. Pictures, sketches, or examples from other games are also welcome!
RobbzeKINGEN - ET pubs
See you on rng-et-1.