Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

Quake 1 has very weak Weapon Design and Animations

Permalink Preview Print ET
slunk432
Engineer
Members
38 posts 2 Jun 2019 joined
10 Sep 2026 at 10:04 #1

I love Quake but the Weapon Design and Animations always bored me to Death. Example the Shotguns you see literally nothing exciting here. Doom 1+2 Shotguns have awesome reload Animations and Quake? Just nothing. Nailgun also looks strange as f\*ck. Why?

slunk432 - EU evenings
CET after work.

Havrik3434
Engineer
Members
37 posts 14 Oct 2022 joined
10 Sep 2026 at 10:04 #2

This is just what happens when you create a game so ahead of it's time. Polygon budgets were tight, and that's probably the most they could get away with.

Havrik3434 - Comp flex
Put me where you need a body.

IceXz1
Engineer
Members
43 posts 27 Aug 2020 joined
10 Sep 2026 at 10:05 #3

weak b8, m8

IceXz1 - Axis defense
Do not walk my MG line twice.

dantebarbaroja
Engineer
Members
35 posts 25 Mar 2024 joined
10 Sep 2026 at 10:05 #4

Agreed. Quake arsenal has always been terrible compared with Doom or Quake 2

dantebarbaroja - EU evenings
CET after work.

totalfps
Clan Elder
Members
188 posts 6 Mar 2018 joined
10 Sep 2026 at 10:05 #5

The shotgun is the big one for me. So unsatisfying compared to doom or Duke 3d. Other guns I can live with.

totalfps - ET / smokes
Utility first.

maltonik
Field Medic
Members
28 posts 31 Mar 2022 joined
10 Sep 2026 at 10:06 #6

The enemies animations I find them awesome compared to quake2

maltonik - Map votes
Frostbite supremacy.

batonowski
Field Medic
Members
22 posts 18 Nov 2023 joined
10 Sep 2026 at 10:06 #7

I disagree with the nail gun model (and the weapon design (interms of models) in general) but yeah I agree with everything else. I think its weird that the shoguns have no animations, specially after seeing how weird it is in DooM 64. The animations could be a little better in general as well, since most firing animations have a very simple firing animation with the only exception imo being the Axe which is pretty useless but eh, at least the animation is aight.

batonowski - Comp flex
Put me where you need a body.

batonowski
Field Medic
Members
22 posts 18 Nov 2023 joined
10 Sep 2026 at 10:07 #8

True, they are great compared to the weapon animations in quake.

batonowski - Comp flex
Put me where you need a body.

slyr1x
Engineer
Members
48 posts 5 Mar 2020 joined
10 Sep 2026 at 10:07 #9

The reason for this is that the guns in Doom were 2D Sprites, so making the shotgun pump, or super shotgun reload was done with relatively normal 2D animation techniques.

Animating a 3D model is an entirely different process, that requires a very different skill set, so early 3D games kind of cheated when it came to some things. Quake there reloading or pumping the shotgun on screen. You look at GoldenEye 64 instead of having a reloading animation you just lower the weapon off screen and the Reload is implied to have happened.

It took a few years until games like Half-Life 1 had proper reloading animations for 3D weapons.

slyr1x - BF64s
PTFO or mute.

LenaElsa
Field Medic
Members
30 posts 28 Mar 2021 joined
10 Sep 2026 at 10:07 #10

They work well enough within their limitation for being among the very earliest polygonal games. I think the Q1 weapon visuals have actually aged very gracefully compared to almost every other polygonal FPS from the 90s. They feel clearly defined and most of the edge detailing is still in the actual geometry, whereas most others would rely purely on the texture detailing as a crutch for very lowpoly models which looks especially jarring nowadays when rendered in HD (the automag in Unreal is one of the first thing that comes to mind for me which just looks like an ugly rectangle with a blurry texture stretched all over it). Even Quake 2 suffered significantly from this.

LenaElsa - ET / smokes
Utility first.

Moss
Covert Ops
Members
62 posts 9 Sep 2026 joined
10 Sep 2026 at 10:08 #11

The Nailgun is one of my favorite designs in general. I like that the weapons in Quake stray from just being generic guns and instead have more bulky and mechanical designs.

I would agree animations are pretty lacking, it's one thing Quake 2 did better.

vanekmatras
Engineer
Members
35 posts 21 Mar 2020 joined
10 Sep 2026 at 10:08 #12

Disagree. The super nail gun looks cool and sounds amazing.

The super shotgun may not have a reload animation like Doom 2’s SSG, but that is because it is a pump action double barrel like in Quake 2 and Turok 2. It also sounds awesome with that deep “ooomph”.

vanekmatras - Axis defense
Do not walk my MG line twice.

roxydzey
Covert Ops
Members
58 posts 2 Sep 2020 joined
10 Sep 2026 at 10:08 #13

the shotguns are a letdown compared to Doom, but I really enjoy the look and sound of both nailguns, and the sounds of the other weapons are great too.

the axe is awful, Quake didn't have good melee until Q3's gauntlet, whose mechanics are pretty brilliant

roxydzey - Allies rifle
Spawn on me.

pascal777508
Covert Ops
Members
56 posts 13 Dec 2025 joined
10 Sep 2026 at 10:09 #14

yawn

pascal777508 - D&D nights
Nat 1s are character development.

juanomad
Field Medic
Members
24 posts 9 Feb 2021 joined
10 Sep 2026 at 10:09 #15

cool, the rest of us figured out immediately that the shotgun was just the pistol and moved on.

also, the chaingun in doom is my least favorite weapon, while i love the super nailgun

juanomad - Allies rifle
Spawn on me.

Sign in to reply.