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What's a game you love that has a subsystem you actively avoid or ignore?

bladeMain · 10 Sep 2026 at 13:06 · permalink

Or even houserule to replace it with something else.

aspenscript · 10 Sep 2026 at 13:07 · permalink

Top Secret 1st editions only melee combat rules are an elaborate double blind mess for anything but climactic duels.

Tankbuster · 10 Sep 2026 at 13:10 · permalink

WWN and it’s factions system. Didn’t really get the point of it. Love the game though.

jmthefox · 10 Sep 2026 at 13:11 · permalink

Other than encumbrance?

50103CS2 · 10 Sep 2026 at 13:11 · permalink

Shadowrun decking AND rigging

Backisreal157 · 10 Sep 2026 at 13:11 · permalink

I do not use Might in Legend in the Mist. I handle scale the, perhaps old-school, PbtA way of having more checks to accomplish the goal. I don't give you a -3 because you are attacking the dragon, I make you roll to get close enough to attack the dragon without it biting you in half and then have you roll to attack. I feel it flows better from the fiction, and is more interesting than a simple modifier to the roll.

burningrubber · 10 Sep 2026 at 13:11 · permalink

Pretty much every sci-fi game I own or have played and their starship combat systems. Nothing has ever been good, although I'm holding out hope for GURPS Spaceships (if I ever run it).

3264gggg · 10 Sep 2026 at 13:11 · permalink

The full hacking rules in Eclipse Phase are a lot.

sanya9272 · 10 Sep 2026 at 13:11 · permalink

Prey ( 2017 ) has mechanics that penalizes You for taking alien Powers. The powers are so insanely fun that i don't care

jokreqq · 10 Sep 2026 at 13:11 · permalink

Every game and their skill system.

I made my own that is flexible and simple and just use that unless I'm trying a new system for the first time.

ykhnlmwlp · 10 Sep 2026 at 13:11 · permalink

I'm curious, what is your skill system?

ykhnlmwlp · 10 Sep 2026 at 13:11 · permalink

A good chunk of Burning Wheel.

AdaMoshu · 10 Sep 2026 at 13:11 · permalink

i really like how Star Trek Adventures does it, the key is that you can use each other's stations at a penalty

porongososo · 10 Sep 2026 at 13:11 · permalink

My man this videogame isn't even an RPG how did we get here

jokreqq · 10 Sep 2026 at 13:11 · permalink

This one is specific for a BECMI game I'm playing where we can't keep a thief in the party (they had to change days and is now in a different game I run).

It's based off old D&D mechanics funny enough.

https://64.media.tumblr.com/272093065026cbb64e0b6c0fa942652b/5717b536f509ff8a-39/s640x960/e491c11efbbc16cef07eb8722be4ac7ab2a0507d.pnj