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What would a martial based verson of arcana unleashed look like

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Sununununun
Engineer
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47 posts 9 Dec 2021 joined
10 Sep 2026 at 13:11 #1

Just a discusion on what feats would you like to see or what other things you would like to be given to martials if a book made for them were to come out.

me id like to see the following

\-Some expansion on shields (maybe types each doing it ouwn particular thing etc ) and armour

as for feats i would hope to at least get the following

1 - General feats that would upgrade the fighting style feats ( like intercept getting an extra die or even defence giving a extra ac bump or even a saving throw bump) as well as new fighting styles

2 - Either one general feat or multiple that would boost or give soming based on the weapon mastery

3- A feat that would work with chain, whips ,and ropes (maybe give a range grapple and or a pull effect that would the oposite of the push mastery)

4- An AOE fear/intimidation efect (maybe prof bonus per long rest)

5- An AOE taunt that would work like a compell duel spell but on multiple targets

6 - A bomb maker version of the posioner spell (limit it to a 5ft radius sphere for the explosion etc)

7- A general feat that for amuntion (maybe makes you give prof bonus worth of amuntion that does extra elemental damage/ simple efect)

8- A general feat based on figthing elemental creatures that gives a reaction (maybe once per short rest or prof bounus per short rest ) that reduces damage taken by elemental damage (or maybe even just one or let it work for all) by let say a number of d4 per prof bonus.

9- (Possible origin feat or general based on how strong they make it ) simple "stun" feature that would work like if you hit the creature you can stop them from making opertunity attack (since they move it form just stopping reactions) or make it staop reactions but limited uses.

10- A light armour master feat

these are some if they do make such a book i would love to see come out that i dont think would change it from all that far from what we have now and gives us at least 10 feats added

any way what are some feats or somthing else you would love to see if they made a martial version of arcana unleashed

Sununununun - BF support
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LTD_PMC_FEMBOY
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39 posts 2 Jul 2021 joined
10 Sep 2026 at 13:11 #2

The Weeabo Book of Anime Fightan

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Morohir
Panzer Ace
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114 posts 20 Sep 2021 joined
10 Sep 2026 at 13:11 #3

Mashle

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fructe
Covert Ops
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63 posts 7 Jun 2019 joined
10 Sep 2026 at 13:11 #4

Sorry if I sound harsh, but this sounds all ineffective.

You are here discussing minutiae of strictly combat modifiers whirl arcana unleashed is selling power fantasy.

Fuck shields category. Fuck armor specializations. This level of number crunching on splat books is what killed second edition among other things and what makes the third one look like a cringe magic the gathering wannabe.

What is needed is selling fantasy, and selling it good and effective. You mentioned bomb making and the like, that's something to start on for example.

But the broader problem still remains - what do DMs to accommodate for their martial characters?

One thing I find really useful for a martial book are two - hirelings and bastions. Stuff that can be restricted to proper martials for neat benefits that can shape an adventure or a campaign, and social effectiveness based on how the martial is perceived as a literal bastion against the powers.

fructe - NA nights
I take the dead hours.

zeroesy
Rifleman
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15 posts 3 Jun 2022 joined
10 Sep 2026 at 13:11 #5

Smoosh feat for feet

zeroesy - Allies rifle
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izver228
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35 posts 16 Jun 2023 joined
10 Sep 2026 at 13:11 #6

I'm sorry, but a level 20 fighter should be moving like stark from frieren. Not just swinging a sword four times.

izver228 - BF64s
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Celeb_X
Field Medic
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27 posts 17 Aug 2020 joined
10 Sep 2026 at 13:11 #7

It's nearly impossible to put spellcasters in a tight spot considering just how extremely powerful their toolkit is. Nothing short of literally making everything an antimagic field would accomplish that.

Celeb_X - BF support
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LTD_PMC_FEMBOY
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39 posts 2 Jul 2021 joined
10 Sep 2026 at 13:11 #8

ANIME!!!!!

Rewriting reality daily is completely normal and grounded.

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zha_zha233
Covert Ops
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60 posts 3 Apr 2021 joined
10 Sep 2026 at 13:11 #9

I'm of the opinion martials need dramatically more feats throughout their levelling experience with class and subclass exclusive feat chains with branching options as well as just way more generic options. Spells are awesome and fun not just because of the options they give you but they let you really customize your character - feats are the obvious rout to simulate this for martials. I'm half convinced you wouldnt even need to remove the half feat attribute bumps because it makes sense for high level barbarians, fighters, and rogues to be physically incredible, almost superhuman even - a level 16 fighter SHOULD be stronger, more durable, and have better reaction times than a comparable cleric or druid. Let there be offensive options like weapon mastery feat chains (so weapons actually scale like cantrips automatically do), bleeds, armor debuffs, attribute debuffs, etc, defensive options like being able to use dodge in place of an extra attack, zelda style roll to bounce back a single target spell, reduce damage taken as your HP decreases, etc.

It also kinda sucks that battlemaster as a subclass has already kind of laid claim to the concept of maneuvers, they really make sense as something to just give to all martials (and limited access to half casters and gish subclasses). It's stupid that just parrying an attack or disarming someone is apparently hopelessly beyond a level 18 barbarian or rogue despite them having spent years of their lives fighting in lethal combat and winning.

Martials having options on the stuff they can do every round without expending x - per long rest resources really wouldn't be a problem if the encounters are sufficiently dangerous. Rogues are near resourceless and they are generally on the weaker end.

zha_zha233 - Comp flex
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izver228
Engineer
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35 posts 16 Jun 2023 joined
10 Sep 2026 at 13:11 #10

How about a non anime example then? A level 20 barbarian should be strong as Heracles

izver228 - BF64s
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Dakota_Makoshi
Field Medic
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31 posts 20 Jun 2018 joined
10 Sep 2026 at 13:11 #11

Something like famous fighter’s name’s Tome of Martial Prowess\ or something like that*

Dakota_Makoshi - Axis defense
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CapitanMurasa
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37 posts 2 Nov 2021 joined
10 Sep 2026 at 13:11 #12

In an ideal world I'd want a full 5.5 version of Book of Nine Swords. But since that's never going to happen... Idk, more maneuvers for Battle Masters and some specialised feats for different weapons? Maybe some proper feat trees to give martials access to some more interesting combat options at tier 3 & 4?

CapitanMurasa - NA nights
I take the dead hours.

Celeb_X
Field Medic
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27 posts 17 Aug 2020 joined
10 Sep 2026 at 13:11 #13

If you want to play a fucking normal and grounded game you should play something like Buses & Bills. As far as I know, fantasy isn't supposed to be normal and grounded, you egg.

Celeb_X - BF support
Ammo box is friendship.

alienc
Field Medic
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34 posts 19 Oct 2022 joined
10 Sep 2026 at 13:11 #14

Yeah, it would be time revisit every piece of equipment and basic stuff to expand upon

What I would love to see is:

Optional rules for

(1) bonus feats for martials

(2) dynamic round based martial move system - take weapon masteries and expand it to be more than just weapon riders, include Parries, special options for movement, to help allows and much more

(3) Improve damaging objects and using comparison of capability to give martials narrative leverage

If they're dealing and surviving damage equivalent to spells and the improvised damage table then that is recognized by the setting and its people which can create opportunities players can use or create for leverage or just hijinks

----

Lots of feats, leveraging the bonus feat thing and level requirements - like, actually having level 8, 12 and so on feats

Using those to add battle master maneuver to those who want - bonus if adds a buff for battle master, because this would allow the design space below it to increase

Add "Weapon Mastery" packets and maybe advanced weapon masteries

Bring back Paragon Paths broken in feats as a way to sneak in features of all kinds and ToB initiators

----

Guidance, lots and lots of guidance - because many things can be done by just enabling DMs to make good and informed decisions based on their group and what they together yearn for the game

For example, I don't think one needs rules and effects for martials to be taking down castles - actually many martials can punch through walls, even most magical ones, by the rules of the system anyway, just need better guidance

----

More interesting martial organizations and societies

Adventure with martial bbeg - heck, use them as representation of how martials can leverage the world and people for power by having those be sources for the bbeg's power

alienc - BF64s
PTFO or mute.

LTD_PMC_FEMBOY
Engineer
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39 posts 2 Jul 2021 joined
10 Sep 2026 at 13:11 #15

Lots of Draxxs in this thread.

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