Then why do the characters all have military apparel? Might as well make everyone look like the Strogg and soldiers from Quake Wars with jump jets. No one gives a ♥♥♥♥ if it's not a milsim, the idea around battlefield was it was the middle ground of the gameplay of COD and types of games like Squad.
Who said anything about milsim? Any soldiers in these types of games jumping and sliding around at mach 5 always looks stupid, and battlefield used to be known for immersion. You know what's not immersive? A player zouzou hopping through the map. Realism has nothing to do with it, it's just common sense that humans cannot do that without either serious injury or infinite stamina.
The main issue with this type of gameplay is that is reduces risk but gives plenty of reward. There's no reason not to do it, it's super easy and effective against other players. For every huge positive when it comes to movement in these style of games, there needs to be a downside. There's was a reason vaulting and shooting used to not work, but now you basically can hipfire as you fly over walls, probably because the speed of the game requires it at this current time.
It definitely seems like you do not want or simply can't comprehend this sort of discussion and keep coming with "it is unrealistic" type of arguments and nothing else. While completely ignoring lots of other unrealistic elements of this series, because those do not bother you.
I have no will to continue the discussion, simply because talking to a brick wall isn't productive and a waste of time.
But I just want to remind once again that Battlefiled has never been anything, but a casual series with military themes. If you are unable to use all available machianics this game provides while other players can and do that often, it is just a skill issue and has nothing to do with stuff you say.
Maybe it is time to accept that and move on?
Have a good one.
I accept your concession, as clearly you can't understand english with all this bait. If there's no basis in reality then why does it matter that they are using modern day weaponry and some outfits when they could have went full sci-fi? Your own argument collapses on itself because you refuse to accept that while it's a video game, immersion does matter, and when you have actions carried out by humans in a game like this that make no logical sense, it's immersion breaking. "muh realism" doesn't apply here.
I'm also speaking strikly from a gameplay perspective as I've already given examples as to why it's bad that go far beyond the idea of realism. Too bad you didn't put in enough effort to use your head to understand that. Saying nonsense like skill issue is why people get bored of these games and move on, because a few dedicated autists start abusing funky/broken mechanics and make the game a slog to play. Just because you think it should "stay as is" doesn't mean it will, as they've already tweaked the gameplay multiple times already. Clearly they are trying to mold the game a certain way, and your idea of how it should be isn't that. Nice try though.