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Maps and player count

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toodledoo
Rifleman
Members
16 posts 2 Jun 2024 joined
31 Jul 2026 at 00:08 #1

FIrstly i just want to say i love the new map especially in breakthrough but in regards to conquest i feel like its abit of a running simulator. Ive been playing the battlefeild genre since BC2 and the only thing i feel like Tsuru Reef is missing is more players. I was jumping for joy when i found out EA was making a big map finally but it feels empty for a 32v32. Myself and my squad have all said that we would love to see the 64v64 playercounts brought back to keep the action going. Especially if EA plans top make the map even bigger. Happy for the discussion so plz leave a comment x

toodledoo - D&D nights
Nat 1s are character development.

IDEXLEI
Covert Ops
Members
56 posts 27 Sep 2019 joined
31 Jul 2026 at 00:09 #2

No, the problem is, you started at BC2. This is a perfect sized map for 32v32.

IDEXLEI - BF64s
PTFO or mute.

MedicMain
Random Number God
Members
264 posts 9 Jan 2021 joined
31 Jul 2026 at 00:40 #3

FIrstly i just want to say i love the new map especially in breakthrough but in regards to conquest i feel like its abit of a running simulator. Ive been playing the battlefeild genre since BC2 and the only thing i feel like Tsuru Reef is missing is more players. I was jumping for joy when i found out EA was making a big map finally but it feels empty for a 32v32. Myself and my squad have all said that we would love to see the 64v64 playercounts brought back to keep the action going. Especially if EA plans top make the map even bigger. Happy for the discussion so plz leave a comment x
You are 100% correct. The map is so boring with 32v32 and it feels slow and empty. It actually feels like a dead BF4 server with 10-15 people. Conquest is actually unplayable as an infantry-focused player. Escalation is slightly better but it should also be at least 48v48.

MedicMain - Medic forever
Stop running past the packs. Please.

toodledoo
Rifleman
Members
16 posts 2 Jun 2024 joined
31 Jul 2026 at 02:55 #4

No, the problem is, you started at BC2. This is a perfect sized map for 32v32.
its hardly a me issue if theres a large percentage of the player count that agrees

toodledoo - D&D nights
Nat 1s are character development.

toodledoo
Rifleman
Members
16 posts 2 Jun 2024 joined
31 Jul 2026 at 02:56 #5

FIrstly i just want to say i love the new map especially in breakthrough but in regards to conquest i feel like its abit of a running simulator. Ive been playing the battlefeild genre since BC2 and the only thing i feel like Tsuru Reef is missing is more players. I was jumping for joy when i found out EA was making a big map finally but it feels empty for a 32v32. Myself and my squad have all said that we would love to see the 64v64 playercounts brought back to keep the action going. Especially if EA plans top make the map even bigger. Happy for the discussion so plz leave a comment x
You are 100% correct. The map is so boring with 32v32 and it feels slow and empty. It actually feels like a dead BF4 server with 10-15 people. Conquest is actually unplayable as an infantry-focused player. Escalation is slightly better but it should also be at least 48v48.
i havent tried the escalation mode yet ill have to give it a try

toodledoo - D&D nights
Nat 1s are character development.

FoxLeks
Engineer
Members
49 posts 9 Nov 2024 joined
31 Jul 2026 at 03:09 #6

No, the problem is, you started at BC2. This is a perfect sized map for 32v32.
its hardly a me issue if theres a large percentage of the player count that agrees
I didn't see that poll.

FoxLeks - D&D nights
Nat 1s are character development.

toodledoo
Rifleman
Members
16 posts 2 Jun 2024 joined
31 Jul 2026 at 06:13 #7

its hardly a me issue if theres a large percentage of the player count that agrees
I didn't see that poll.
there was a few unofficial polls and such online and lots of the comments in creators comment sections stating it

toodledoo - D&D nights
Nat 1s are character development.

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