Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

Thoughts on MP7 on CT and T Side after EWC 2026?

Permalink Preview Print CS
ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
7 Sep 2026 at 06:55 #1

Ever since the MP9 nerfs in Season 3 and MP7/MP5 buffs in Season 4, the MP7 has definitely started to be used by pros since Season 4 came out. I still see MP7 buys even now in EWC months after the MP7 buffs, I believe mostly on the T-Side.

How do you feel about the MP7? How does it compare to Mac-10 and MP9 as well as Famas? Has it been useful/popular in your matches?

ROONY - D&D nights
Nat 1s are character development.

AdaMoshu
Field Medic
Members
28 posts 17 Aug 2022 joined
7 Sep 2026 at 06:58 #2

mp7 is sneaky good on t side, the accuracy while moving feels way better than the mac10 for the mid range fights. i still grab the mac10 if im just gonna barrel stuff a site but for those defaults where you're jiggling angles the mp7 puts in work. on ct i just stick with mp9, the fire rate saves my ass too often to switch

AdaMoshu - Axis defense
Do not walk my MG line twice.

chupakabrikK
Engineer
Members
38 posts 16 Jul 2020 joined
7 Sep 2026 at 07:00 #3

If my cash ends with 50, I will choose mp9, if my cash ends with 00, i will choose mp7.

Just dont like to see odd numbers

chupakabrikK - Lurker
I read more than I post.

ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
7 Sep 2026 at 07:02 #4

I can see that. I'll buy a MP9 for a util if I can't afford any with MP7, or if I'm rushing lower on Dust2.

ROONY - D&D nights
Nat 1s are character development.

lolich213623
Engineer
Members
44 posts 5 Oct 2018 joined
7 Sep 2026 at 07:02 #5

MP7 has always been a favourite of mine since the CSGO Days.

Also, this might be a hot take, but I honestly wish they brought back the ability to buy all the weapons instead of the current system; it took away some diversity of gunplay and heavily affected my own eco rounds because I honestly prefer buying all the guns depending on my money and the in game situation
(this heavily applies mainly to the mid tier guns like shotguns and SMGs)

lolich213623 - EU evenings
CET after work.

boster17503
Field Medic
Members
29 posts 25 Dec 2023 joined
7 Sep 2026 at 07:02 #6

I've been liking it better than famas- good value and better spray/feel honestly.

boster17503 - D&D nights
Nat 1s are character development.

ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
7 Sep 2026 at 07:03 #7

Bigger issue for me too is skins. You can't equip them without having them in your loadout.

Why not just have 2 menus? Loadout is your Quick-Buy, then a Full Menu where you can equip a skin for every gun and bring up a larger menu to buy in-game.

ROONY - D&D nights
Nat 1s are character development.

jason_zhuang
Field Medic
Members
30 posts 27 Mar 2025 joined
7 Sep 2026 at 07:06 #8

this loadout system literally adds nothing to the game. I honestly think even the m4/m4a1s choice is such a lazy bullshit. People rationalize it by saying it is a tactical decision and whatnot but its just pure copium. Of all the things that affects the outcome of a game do we want someones loadout choice to be a factor in all this? More than the added variety and complexity that would come from an open shop policy where you can buy any weapon that round? laughable

jason_zhuang - Server regular
If et-1 is up, I am up.

ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
7 Sep 2026 at 07:09 #9

I think it creates a bigger issue. It feels really unfair when the enemy team has access to weapons that we don't. It no longer feels like an equal playing field I guess? Like uh, what if they have the Autos equipped? I know it's not the biggest deal, but the principle bothers me I guess. It's annoying.

The loadout system serves no purpose and just causes more issues. Mid tier is far too limited for 3 classes of weapons.

ROONY - D&D nights
Nat 1s are character development.

ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
7 Sep 2026 at 07:10 #10

For $1400 with a $600 kill reward, plus better spray/recoil and can still 2-shot helmet at decent long ranges, while fully moving...

I definitely haven't bought a Famas in forever.

ROONY - D&D nights
Nat 1s are character development.

SnakebiteKarma
Engineer
Members
39 posts 1 Aug 2020 joined
7 Sep 2026 at 07:10 #11

The loadout system would be good if Valve put the effort into balancing the weapons or finally adding more like they said they would 3 years ago.

But why do that when you can be lazy and maintain the same dreary meta for 25 years.

SnakebiteKarma - ET / smokes
Utility first.

chroniclesofdoom
Covert Ops
Members
52 posts 6 Feb 2024 joined
7 Sep 2026 at 07:11 #12

Mp7 has slightly better pure shooting performance (lower time to kill, smaller recoil pattern) but slower movement speed and costs more.

The movement speed is probably what keeps it from being popular. For comparison: mp9 = 240, mp7 = 220, m4 = 225. So it's actually slower than m4 so you lost out on those unexpectedly fast smg peeks that catches many off-guard.

In the end I think it's fairly balanced and up to individual choice because there's a few players that use it like tn1r, yekindar, elige.

chroniclesofdoom - Comp flex
Put me where you need a body.

ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
7 Sep 2026 at 07:14 #13

I think the slower movement speed is fair due to the longer-range capabilities of it, it doesn't feel broken unfair like the MP9 was in it's golden years. It's a much more fair weapon to fight against. But ya, I can see people being thrown off by it.

I usually use the MP7 as a cheaper Famas substitute so I don't mind the slower movement since I'm using it a bit more like a rifle than yk, a MP9.

ROONY - D&D nights
Nat 1s are character development.

Sign in to reply.