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Help with quiet players

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Morohir
Panzer Ace
Members
114 posts 20 Sep 2021 joined
7 Sep 2026 at 12:48 #1

Good day fine people

My problem is pretty obvious from the title and I've known this for a bit but we added a new player and recently had to move it all online, which certainly doesn't help.

So this group has 4 players, 2 guys and 2 girls

The two guys are more experienced and last session basically only one of them and I talked the whole session. Even with this player being separated from the group for a little bit.

I tried to get the others to talk a bit, I'm certainly not perfect.

Next session I already said that we're going to use cameras, I think that might help a bit

But how do you guys get quiet players to talk? One of them is a rogue and the other is playing a druid.

One suggestion I already got is doing a little flashback/background thing with each of them. Tho their background is rather scarce.

One idea I had was splitting the party, at least try to

Any other tips you guys might have?

Morohir - BF support
Ammo box is friendship.

Podzaborniy_Alkash
Engineer
Members
43 posts 17 Jul 2025 joined
7 Sep 2026 at 12:58 #2

Situations that forces their players into the spotlight. Steal or animal talk. Idk im not a dm but I wanted to comment so take it with the smidgest of grains of salt

Podzaborniy_Alkash - EU evenings
CET after work.

Morohir
Panzer Ace
Members
114 posts 20 Sep 2021 joined
7 Sep 2026 at 12:59 #3

That's still valuable input, thanks

Morohir - BF support
Ammo box is friendship.

luquettip
Rifleman
Members
20 posts 19 Sep 2025 joined
7 Sep 2026 at 12:59 #4

Noob DM here:
1)a lot of seasoned dms advise against separating the party because it inevitably leads to some players being absolutely excluded. Just try to avoid that

2) Sometimes i do rounds (and initiative) in social situations so everyone has a turn and it's not just the party's emissary with a high Charisma doing the talkin (imo that sucks)

2.5) I try to follow the rule of "you said/did one thing, now it's someone else's turn

3) Sometimes you can directly address the quiet players. Sometimes I say "how does [Character's Name] feel about this?". The player can either describe the behaviour or actually make the character do/say something. Sometimes the quiet ones have good ideas but can't/won't take the chance to interject.

4) I would consider making a personal quest/mistery for a quiet character a pro move. Bringing up a rival of theirs so the PC has the opportunity to react and active PCs have an easy way to engage with them - that can help players hype each other up.

Also some people just seem to like hanging without doing much, they can still enjoy it

luquettip - Trial / new blood
Still learning the smokes.

ApexX007
Engineer
Members
38 posts 23 Jan 2023 joined
7 Sep 2026 at 13:00 #5

One thing I find helps, both for me and some of my players, is to say to them that they can tell you what their character wants to achieve rather than having to come up with proper dialogue.

So "my character would ask the guard for directions to the alchemist"

Rather than "good morrow fine sire. Could thou point me in the direction of the towns finest bevarages of the alchemical variety"

If that makes sense?

I usually find players use this for a while and once they are comfortable, naturally start talking in character.

ApexX007 - Axis defense
Do not walk my MG line twice.

luquettip
Rifleman
Members
20 posts 19 Sep 2025 joined
7 Sep 2026 at 13:01 #6

Also some people just have a hard time shutting up (I'm one of them). You need to find a way to manage that. Sometimes you can literally say "ok lets wait for your turn". Out of battle initiative can defo help with that ONE PLAYER.

luquettip - Trial / new blood
Still learning the smokes.

Morohir
Panzer Ace
Members
114 posts 20 Sep 2021 joined
7 Sep 2026 at 13:02 #7

That's a good idea yeah

Morohir - BF support
Ammo box is friendship.

Tonio92
Covert Ops
Members
54 posts 6 May 2024 joined
7 Sep 2026 at 13:03 #8

DO NOT SPLIT THE PARTY I REPEAT DO NOT SPLIT THE PARTY AT ALL COSTS

Anyways, some help with this could just be to talk to the quieter players and ask them for a specific "type" of encounter the wanted to roleplay in. For example: I had a human echo knight player that was brand new to the game but very interested. He was a good friend of mine, so I called him one on one to ask him some questions about DND, such as what he wants out of his character, what kind of arc would satisfy him, some encounters he wanted to RP in, and how to help him feel more comfortable RPing.

I then called him again some other time to have a solo RP session, to try and help him get more comfortable with the idea of roleplaying. It worked pretty well all things considered, and he told me he would really love it if I added some sort of sleezy salesman type character so that he can RP out beating him up. I indulged him, and created a little encounter with an annoying travelling merchant from a distant land that I used to simultaneously help that player AND divulge some lore and world building.

Basically, just talk to your players and ask what they want. For all you know, they might just not like talking all that much

Tonio92 - BF support
Ammo box is friendship.

luquettip
Rifleman
Members
20 posts 19 Sep 2025 joined
7 Sep 2026 at 13:04 #9

First, talk to the quiet players. Are they having fun? How are the sessions? What are their expectations?

If everyone at the table is having fun then there really is no problem.

You can run a story arc based on their background to focus on them. Don't make as simple as "Somehow, your father returned."

Make it drawn out with many different NPC's and locations. A lost sibling is in trouble. The parents got mixednup with a cult. The home village has dissapeared - not just the people but the entire place. Buildings and all.

Present challenges that are tailored to the character. They have Mend spell? There's a broken family heirloom that, when repaired, reveals a hidden compartment. Are they strong? A building is on fire and people are trapped! High investigation? The find clues in the library.

luquettip - Trial / new blood
Still learning the smokes.

Morohir
Panzer Ace
Members
114 posts 20 Sep 2021 joined
7 Sep 2026 at 13:05 #10

Thanks a lot. Yes I've thought about telling that one player to slow down a bit. He'd understand and can jump in if needed.

Morohir - BF support
Ammo box is friendship.

Morohir
Panzer Ace
Members
114 posts 20 Sep 2021 joined
7 Sep 2026 at 13:08 #11

Hey if star wars can do a "somehow they returned" so can we haha. But yeah that's a good idea, I have to ask her for more background anyways

Morohir - BF support
Ammo box is friendship.

Morohir
Panzer Ace
Members
114 posts 20 Sep 2021 joined
7 Sep 2026 at 13:08 #12

I'll see what I can do, thanks

Morohir - BF support
Ammo box is friendship.

Aenthon
Engineer
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49 posts 30 Sep 2025 joined
7 Sep 2026 at 13:11 #13

I think that what gets players role playing isn't talking to NPCs as much as it is them talking to each other in-character. Enlist chatty player to help with this. Ask him to ask the other players things in-character part of the time and to be quiet to let them come forward a lot of the time.

Then, when you describe a situation, have them do a "marching order" beforehand so that they each have a slightly different view when they come into a space. Then you can say, "QuietPlayerPC1, from where you are standing you can see something half-hidden behind the pillar. What do you do and say?" This can be even better if, after they say that, ChattyPlayerPC can speak up and ask them about what they see.

Warning: this likely will slow things down. Remember that it's not a race.

Aenthon - Map votes
Frostbite supremacy.

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