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Is it too much too say maybe I'm just not meant to play Battlefield 6 anymore? Are you all having these experiences with the game?

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aspenscript
Field Medic
Members
34 posts 2 Mar 2023 joined
20 Aug 2026 at 16:10 #1

This isn't a complaint post. If you enjoy Battlefield 6 I don't want to take away what you enjoy or get it nerfed? But playing that new Carrier mode kind of killed my desire to keep playing this game and exacerbates some of the pain points I'm having with the franchise?

___

I do think carrier is a fun game mode. The "plant the bomb" on the carrier part actually creates a cool twist to the normal conquest mode. If your team is getting stomped, it's possible to turn the tides with a well coordinated strike team. I also like the variety on the map. You've got forests, towns, a hotel, etc. Like there's always something or some place you can play in that feels different then the rest of the map.

But that game mode feels like a personification of the pain points I'm having with the franchise:

* Not enough random vehicles to get around. I often found myself just huffin' it to an objective b/c i'd spawn in near an objective and just couldn't find anything to drive to get there. I don't need a tank. Honestly a motorcycle or ATV would be perfect for me.

* Bad spawns I had a bunch of bad spawns throughout the game mode. Sometimes the game would put me on a boat or helicopter that had just exploded so i'm like falling or under the water in the middle of nowhere as I come in. I'd then die immediately because an enemy was there. I've also been spawned into the same areas over and over where an enemy is waiting so it's basically a free kill. This was made worse with the folks capable of spawn camping the carrier. Like i'd spawn in and get sniped . I used to play a LOT of Destiny 2 PvP and despite it's issues, the one thing I could count on was predictable spawns. You always knew where people were spawning when certain objectives were held so you weren't constantly feeling like you were getting jumped.

* Enemy spawn camping Having the enemy team constantly spawn camping your carrier, blowing up vehicles, and sniping you as soon as you spawn feels extremely frustrating. The opposite problem happens in breakthrough when you have enemies sitting in their safe zone with a tank "sniping" people?. It feels like they took everything we hate about that and flipped it so it's everything we hate about no "safe zones". Maybe it was the matchmaker too b/c it didn't feel like my team ever had people that were doing this to the enemy team? It always felt like I was in matches where there were ace pilots and sabatouers that knew what they were doing.

* Gun Inconsistency I also can't pin down what gun to use in Conquest? I like Snipers and DMR's. I get why Snipers needed nerfs and what not but it feels really bad to get mapped by an SMG or an Assault Rifle when i'm holding a DMR or Sniper. I don't expect free headshots but I got sniped by an LMG on C point from the adjacent cliff side (where the cliff side w/ the zipline is). Feels bad/inconsistent. I legit just run the BROD and hope for the best.

* Uselessness of Recon in full scale game modes With all the vehicles, I feel kind of useless running Recon (favorite class). Can't really snipe as well as some of the folks running LMG's or SMG's and my only "vehicle destruction" tool is C4 which is 50/50 on the vehicles that are on the ground. I found myself running Engineer with an AR and an RPG during the conquest portion while also running Assault with the beacon during the "storm the carrier" part of the mission. I dunno. Medic and Recon feel kind of useless in that game mode. Like you can sneak around as a Recon but at some point they're gonna roll a tank into a zone you're capping and send out a bunch of guys to get you. You're kind of stuck. You have a claymore or C4 but if nobody on your team is actively helping you/backing you up, it feels like you're alone all the time. I did try to use tanks and "lock on" type weapons to take down aircrafts but it felt like they could spam countermeasures so i'd run out of rockets before I could actually do any damage to them and sniping didn't feel super consistent to me so trying to snipe them out of their planes also didn't really work.

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NGL just these general inconsistencies have pushed me into trying that new COD beta coming out? Battlefield 6 can be fun but it feels like I gotta suffer with these pain points for a while just to have a few pockets of fun moments in-between.

aspenscript - Lurker
I read more than I post.

VoT_EtO_PrIlOlL
Field Medic
Members
22 posts 24 Dec 2025 joined
20 Aug 2026 at 16:13 #2

Its impossible to coordinate anything in this game with no proxi chat and poor squad communication tools. This carrier strike is most boring Ive teied in this game and I have more than 600 hs...

VoT_EtO_PrIlOlL - EU evenings
CET after work.

xDiamondHell
Engineer
Members
36 posts 21 May 2023 joined
20 Aug 2026 at 16:17 #3

My only hard disagree is a usefulness of recon.

reconn is arguably the best class at taking out armor.
It is also the only class that can basically perma spot the entire enemy team by a drone.

I'm an assault main but I regularly top 3 in conquest as recon whether I'm.jaing a sniper or even just a rifle.

Everything else though...yeah.

Never been spawn killed or camped so much in a battlefield game constantly spawning off objectives with enemies ooking right at you..

xDiamondHell - Lurker
I read more than I post.

ttblsf
Engineer
Members
40 posts 23 Dec 2020 joined
20 Aug 2026 at 16:18 #4

Carrier Strike is a bit of a return of a mode that originated back in 2142 which I loved. Unfortunately the decision to have one CWIS on the carrier that doesnt work for shit and can be destroyed by the missile batteries is a bad idea.

I feel like aside from more team organization tools, this mode would benefit from a larger player cap and some defenses to alleviate the ability to easily spawn camp the carrier decks.

ttblsf - Lurker
I read more than I post.

lowhs1
Engineer
Members
41 posts 18 Dec 2025 joined
20 Aug 2026 at 16:20 #5

I think you’re missing a great game mechanic, redeploying. On carrier strike you’re not counting regular tickets, unlike conquest.

Once you’ve landed on a point or their carrier and completed your mission, redeploy on another site or grab a vehicle for the next task. There’s zero reason to try running between distant sites, since you could easily get sniped or bombed and all that time would be wasted.

lowhs1 - Map votes
Frostbite supremacy.

Dzot77
Squad Lead
Members
93 posts 25 May 2018 joined
20 Aug 2026 at 16:20 #6

I was killed once and spawned into that same players mine

Dzot77 - ET / smokes
Utility first.

Ghostfox
Random Number God
Map Team
272 posts 1 Jun 2019 joined
20 Aug 2026 at 16:21 #7

Big co-sign. Recon is incredibly useful, especially in carrier assault. I run spec ops with a carbine, C4, and an equipment jammer and the entire kit gets use every life.

Ghostfox - Map Team Lead
If the waypoints are wrong, ping me - not the server.

juanomad
Field Medic
Members
24 posts 9 Feb 2021 joined
20 Aug 2026 at 16:21 #8

There's a reason at least 80% of every Carrier Strike lobby is Engineer.

For some reason DICE have decided that Engineer should be the best class in the game, and then started giving us maps and modes where it's even more important. Meanwhile dozens of useless gadgets and abilities across the other 3 roles sit untouched. It's maddening.

juanomad - Allies rifle
Spawn on me.

Hidden1night
Engineer
Members
38 posts 26 Jun 2025 joined
20 Aug 2026 at 16:24 #9

Asking the sub that isn't salty about the game if they are as salty as you and want to quit playing is a bold move.

Hidden1night - Allies rifle
Spawn on me.

aspenscript
Field Medic
Members
34 posts 2 Mar 2023 joined
20 Aug 2026 at 16:25 #10

That's fair. When I play Recon in Breakthrough or the CQC modes, I can top frag. Awareness and position matter more there I think. But here in Conquest? It just feels bad. I feel less useful then just being an Engineer that can spam rockets at enemy vehicles or objectives with structures vs a Recon who can provide spots to folks who aren't even paying attention.

aspenscript - Lurker
I read more than I post.

cirno114514
Engineer
Members
37 posts 13 May 2020 joined
20 Aug 2026 at 16:25 #11

No domination.

cirno114514 - ET / smokes
Utility first.

Neinsprot
Panzer Ace
Members
107 posts 9 May 2018 joined
20 Aug 2026 at 16:26 #12

uselessness of recon is blowing my mind. like what????

idk what to tell you if you're not aggressively using TUGS, Painting Vehicles, setting Decoys, aggro-jamming. What? useless????

I have 400 hours recon in conquest alone and generally land in top 5.

Neinsprot - Lurker
I read more than I post.

aspenscript
Field Medic
Members
34 posts 2 Mar 2023 joined
20 Aug 2026 at 16:27 #13

Oh! I definitely use the redeploy. I use it when our carrier has the MCOM open up. I swap to defending the carrier. But redeploy doesn't fix bad spawns. I mean it feels like "get sniped/attacked by a vehicle" or "redeploy in a bad spot". Redeploy is a band aid but it doesn't fix the actual problem I think.

aspenscript - Lurker
I read more than I post.

Sprocket
Engineer
Members
49 posts 9 Sep 2026 joined
20 Aug 2026 at 16:27 #14

Okay man take it easy

aspenscript
Field Medic
Members
34 posts 2 Mar 2023 joined
20 Aug 2026 at 16:28 #15

100% agree. I also struggle with "what kind" of engineer I should be. I like taking down vehicles with the RPG but it doesn't do a whole lot of damage. So trying to specialize is important but I can't carry two different kinds of launchers so i'll always be at the mercy of which ever vehicle I don't have equipment for.

aspenscript - Lurker
I read more than I post.

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