Be honest, the skins we will barely see in matches aren't issues that actually impact the gameplay of BF6 and your enjoyment of it. I mean, would you like to pay for premium instead like back in the day just to be able to play the new content? I guess the grounded skins aren't selling enough. Yes, I prefer realistic skins, but I'm also not buying them, so I can't really complain about it, can I? I do own the Battle Passes though and hope the cosmetics there stay realistic.
So instead, here are actual faults with BF6 that I think need to be improved:
Technical Issues:
\- Fix the severe amount of desync on console when using the optic-guided missiles of the multirole jet at longer ranges (maybe use the BF4 method of putting the player's location inside of the missile)
Gameplay Balancing:
\- Make supply pouches less bouncy or add a quick self-apply animation like in BFV
\- Remove the 3D spot-on-fire-range from the game and give flash hiders a 2D spot buff (potentially 100-80m) -> the usage of muzzle brakes could finally be justified
\- Assault class: boost the health regeneration of the adrenaline injector and make its suppression deletion faster so players start regaining health more quickly after using it. Also add 1 or 2 magazines of extra ammo to the current kit when carrying two primary weapons -> assault is the least picked class currently
\- Controversial: remove the sniper sweetspot and give the bolt-action rifles a clear tradeoff between mobility and velocity (-> Mini Scout would have lowest velocity and Interdictor the highest) -> BF6 sniping would still be the easiest of the entire franchise
\- Controversial: reduce slide jumping velocity
Amount of Specific Vehicles on Conquest Maps:
\- Tsuru Reef: add 1 patrol boat per HQ
\- Contaminated: remove either the Little Birds or attack helis since having both on this compact map isn't fun (maybe I'm wrong here)
\- Wake Island (most important): remove the third attack helicopter near the C flag to alleviate some of the constant pressure on infantry and boats, maybe remove the two 2 shipwreck patrol boats aswell to further help infantry (add Rhibs instead if transport options are an issue) and also remove the third tank on the D flag since Pax has easier access to it (maybe put an IFV near/inside the C flag hangar instead) -> there would still be 8 boats total, 1 attack heli for each HQ and 1 MBT per side of the map -> better experience for infantry and vehicles since there is more breathing room and potential for strategy
\- The rest is fine (need to wait for the Blackwell and Sobek reworks) -> Conquest should never be too chaotic IMO and should resemble a more classic Battlefield experience since Escalation exists for players who want more action
Weapon Balance (potentially nit-picky):
\- Make sub-sonic ammo cost the same as regular bullets since their velocity reduction nerfs them enough already (nobody uses them right now)
\- Synthetic tip ammo for 26 damage guns should always cost 20 points (AK-205, QBZ-192 and UMG-40 are nerfed for no reason)
\- Give the 29 damage DMRs a 1,5x headshot multiplier by default (like the higher dmg DMRs) or make the synthetic tip bullets cost 20 points instead of 30
\- Give semi-auto 25/20 dmg pistols hollow point ammo by default and add a new synthetic tip option costing 15 points (60 attachment points are also too few for the pistols, probably)
Other issues:
I didn't mention netcode and audio since I have no significant experiences with these problems and because they are talked about a lot already by the community.
Altay2020 - EU evenings
CET after work.