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Update on Proximity Chat from todays Blog Post

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a4k0san
Field Medic
Members
32 posts 15 Mar 2020 joined
3 Sep 2026 at 02:04 #1

\\Proximity Chat\\

Proximity Chat opens up new ways to communicate with players around you during a match. Who you hear will depend on where they are in relation to you, with voices positioned directionally and affected by the environment around you. Walls can obstruct voices, indoor spaces can change how they sound, and vehicles are also accounted for as part of the experience.

You’ll be able to identify players speaking through Proximity Chat and have access to options to mute or report players when needed. Solo players and parties will also default to Game voice chat so they can take advantage of these interactions.

To give you more control over this experience, we've also added the following options:

\* Below the Commo Rose, you can now quickly swap channels and globally turn Proximity Chat on or off.

\* Bringing up the scoreboard in Battle Royale will show a list of recent Proximity Chat users you have heard. From there, you can easily mute, report, or block players by selecting their name via the EA Connect popup.

\* A maximum of four players can be heard simultaneously. A UI message will alert you when this limit is reached, and other speakers will be squelched until a channel becomes free.

We are excited to bring Proximity Chat to Battlefield Battle Royale, but there is a lot we need to learn from our players, as this is a feature that needs real-world testing to tune its performance. We are looking to gather feedback directly from players as we evaluate audio range, clarity, moderation tools, and the overall impact the feature has on gameplay before expanding it further. During this testing, we may need to switch it on and off to apply fixes and improvements. Once you’ve had a chance to try it, we want to hear what works, what doesn’t, and how it changes the way you communicate on the battlefield.

a4k0san - Server regular
If et-1 is up, I am up.

NEKLOC
Field Medic
Members
29 posts 3 Jan 2026 joined
3 Sep 2026 at 03:06 #2

Tell us when it launches on Battlefield. No one gives a fuck about Redslop.

NEKLOC - Lurker
I read more than I post.

sxldy
Engineer
Members
38 posts 19 Aug 2023 joined
3 Sep 2026 at 03:58 #3

They are stalling this feature so much, we got games like Wardogs, not a AAA studio that has this sorted before the game is even in open beta but its taking dice over a year and they still wont confirm it's coming to the main game?

sxldy - ET pubs
See you on rng-et-1.

KRenn_Play
Field Medic
Members
32 posts 4 Oct 2020 joined
3 Sep 2026 at 05:31 #4

All I want in terms of voice chat, is for them to stop re-enabling voice chat after every single update. I have voice chat disabled for a reason, I don't need them turning it back on constantly

KRenn_Play - Lurker
I read more than I post.

a4k0san
Field Medic
Members
32 posts 15 Mar 2020 joined
3 Sep 2026 at 07:09 #5

It's detailing how it will work. It just happens to be launching in a mode you don't like first. This is still good information for BF6 players to know about before it eventually hits multiplayer.

a4k0san - Server regular
If et-1 is up, I am up.

a4k0san
Field Medic
Members
32 posts 15 Mar 2020 joined
3 Sep 2026 at 07:10 #6

They've confirmed numerous times that it's coming to Multiplayer eventually.

They are using BR to test it first.

a4k0san - Server regular
If et-1 is up, I am up.

666dasaofeng
Covert Ops
Members
51 posts 30 Jul 2024 joined
3 Sep 2026 at 07:15 #7

Game is way to toxic for voice chat

666dasaofeng - Server regular
If et-1 is up, I am up.

alienc
Field Medic
Members
34 posts 19 Oct 2022 joined
3 Sep 2026 at 08:00 #8

" A maximum of four players can be heard simultaneously. " excuse me? what is this dogshit

alienc - BF64s
PTFO or mute.

a4k0san
Field Medic
Members
32 posts 15 Mar 2020 joined
3 Sep 2026 at 08:15 #9

Yeah kind of defeats the purpose of letting the feature test itself in the wild....like let us decide if 20 people talking at once is too much or not. Why they limiting that before it's even out lol

a4k0san - Server regular
If et-1 is up, I am up.

alienc
Field Medic
Members
34 posts 19 Oct 2022 joined
3 Sep 2026 at 08:28 #10

well since its prox chat, its all going to be at different distances, so it shouldnt really matter how many people are speaking at the same time, cause it should get quieter the further away the other player is

alienc - BF64s
PTFO or mute.

alienc
Field Medic
Members
34 posts 19 Oct 2022 joined
3 Sep 2026 at 08:29 #11

thats the best part

alienc - BF64s
PTFO or mute.

Doktormagnus
Engineer
Members
42 posts 23 Oct 2019 joined
3 Sep 2026 at 09:29 #12

I was thinking. One issue about proxy chat is how overwhelming it can be. But however I would make it so we could control how many people we could hear at once. E.g 8 allies and 16 enemies for example.

Doktormagnus - Trial / new blood
Still learning the smokes.

ykhnlmwlp
Covert Ops
Members
52 posts 10 Feb 2019 joined
3 Sep 2026 at 22:15 #13

Battlebit had this with noncap

It was proximity chat, and all near would hear you. 127 v 127 numbers

Pretty funny at the spawn start where half the time people would yell and scream like a monkey.

If you were in the chopper, you could talk to everyone. People ran radio stations while piloting. If the chopper flew over top you could ask for a ride and they would hear you.

Enemies could hear you too... "Look out bro, I think there are a few other side of the wall" "no, nobody here" "lol lol"

Always funny.

ykhnlmwlp - Server regular
If et-1 is up, I am up.

budingle
Field Medic
Members
30 posts 24 Jan 2021 joined
4 Sep 2026 at 00:15 #14

2026 and battlefield series is only just starting to add prox chat. 🤣 🤣 🤣 🤣 🤣 🤣 🤣

budingle - BF support
Ammo box is friendship.

Llaew
Field Medic
Members
29 posts 29 May 2022 joined
4 Sep 2026 at 00:30 #15

Every single time I load the game it flips my voice chat back on. Whenever I forget to check it after loading I get rewarded with a screaming teenager.

Llaew - Axis defense
Do not walk my MG line twice.

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