Two weeks ago we released ET: Legacy 2.80 'Clear the Path!'. After ET 2.55 and 2.60 for the official releases, the first ET: Legacy version was 2.70 in 2013. Nearly a decade after the start of this community project, we opened a new chapter by breaking in a new decimal in the versioning number.
[ET: Legacy 2.80 'Clear the Path!'](
Unfortunately, the 2.80 release had a few tiny issues, which we felt should be addressed now rather than in the next quarterly release around July. That's why yesterday we released ET: Legacy 2.80.1 'Path Cleared!'.
[ET: Legacy 2.80.1 'Path Cleared!'](
For a full changelog of both versions, please refer to our wiki. A few honourable mentions include:
* Optional prevention of Z-axis player shoving
* Swapped suicide animation to the default death animation
* Hitsound-related performance improvements
* New 'sharetimer' command to improve team play
* Added option to specify scoped sensitivity separately
* Added mod-sided flood protection
* Removed fps-dependency of 'wait' commands in map scripts
* Restored vanilla ET airstrike timing
Compared to vanilla ET, the first airstrike bomb was delayed by 750ms, which has been adjusted.
* The perceived shooting delay based on delayed firing sound on SDL2 audio backend has been addressed.
This includes changed default settings as well as an additional cvar (s\_sdlLevelSamps) you can set in the audio section in the in-game system options.
NOTE: The actual delay of 100ms when shooting remains. This only addresses the perceived delay based on audio latency.
Spoiler
We are aware of a bug occasionally triggering a second firing sound when shooting. We can assure you, this is only 'cosmetic'. There is no second bullet actually being fired. However, we are still investigating this, so unfortunately, the bug remains.Download: https://www.etlegacy.com/download
Changelog: https://github.com/etlegacy/etlegacy/wiki/Changelog
Discord: https://discord.gg/PENQsbEdbR
ellr16 - ET / smokes
Utility first.