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How good is the new battle familiar spell? Will it affect overall balance?

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akifhasan
Engineer
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39 posts 28 Apr 2018 joined
10 Sep 2026 at 13:11 #1

Our campaign will reach level 4 next session.

I was very excited to choose the new Battle Familiar from Arcana Unleashed for my wizard. The problem is: my DM is concerned about the balance impact of a concentrationless summon, especially if more than one player takes the spell. She fears that she'll have to add too many monsters to each encounter to compensate for it.

What do you think - is the spell really that much of a gamechanger? Is it necessary to rebalance encounters because of it?

In case you don't have access to the spell yet, the full text is visible in this video (right at the start):

Watch on YouTube

akifhasan - EU evenings
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AdtiuS
Engineer
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42 posts 4 Sep 2023 joined
10 Sep 2026 at 13:11 #2

It will cause interpretation issue when casting it on your existing familiar regarding what features it retains since the wording is not clear enough

The text clearly says it "your familiar can attack in addition to taking other actions as normal, and your familiar’s game statistics are replaced by the Battle Familiar stat block, but it retains its creature type, alignment, Hit Points, Hit Point Dice, and any features granted by the Find Familiar spell."

so the problem relies around "any features granted by the find familiar spell" on what does that include.

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mishachi
Field Medic
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27 posts 8 Sep 2025 joined
10 Sep 2026 at 13:11 #3

It’s balanced 🤷‍♀️ if the GM wants the familiar to be dropped, enemies can focus on it and kill it

mishachi - Axis defense
Do not walk my MG line twice.

mimizero
Field Medic
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28 posts 16 Apr 2020 joined
10 Sep 2026 at 13:11 #4

It's pretty strong in tier 1 of play, sure. Nothing new. Same for warlocks with chain invocations is tiers 1 and 2, but at tier 3+ is kinda bad.

If your DM rarely or never AOE your party, yes, it can be a problem.

mimizero - EU evenings
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dLujo4k
Engineer
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45 posts 17 May 2024 joined
10 Sep 2026 at 13:11 #5

Now casters can summon one more pet martial of their own. Without precasting, I don't think it is broken. But with precasting, it widens the caster-martial gap even further.

dLujo4k - Axis defense
Do not walk my MG line twice.

akifhasan
Engineer
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39 posts 28 Apr 2018 joined
10 Sep 2026 at 13:11 #6

I believe the retained features are the "deliver touch spells" and "see through their eyes" effects that come from the spell, but nothing from the stat block (like speed or skill proficiencies).

At least that's how most people I've seen talking about the spell have interpreted it so far.

akifhasan - EU evenings
CET after work.

ClanRecruit_Mia
Random Number God
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317 posts 11 Oct 2024 joined
10 Sep 2026 at 13:11 #7

Yeah, that's how I read it, and why it gets a Just OK.

As a Chain lock, if I can stack just tHP on a Pseduodragon, Sprite or Quasit, I would be a menace.

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LenaElsa
Field Medic
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30 posts 28 Mar 2021 joined
10 Sep 2026 at 13:11 #8

For combat it's ok, the problem is the fact that it flies and you can mount it if you are small, so it becomes a better fly spell that doesn't require concentration and costs a second level slot instead of a third

LenaElsa - ET / smokes
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linglingqi5201314
Field Medic
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24 posts 15 Feb 2019 joined
10 Sep 2026 at 13:11 #9

It can deliver touch spells

If you have warlock invocations that apply to Find Familiar they continue to apply

It is open ended so I believe the other new familiar feats would still apply as they apply to Find Familiar and it says it retains anything granted by Find Familiar. That is how I would rule it anyway

linglingqi5201314 - Axis defense
Do not walk my MG line twice.

hello_1
Engineer
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43 posts 17 May 2026 joined
10 Sep 2026 at 13:11 #10

I am itching to play new necromancer. Upcast animate dead with each skelly having + int necro damage that ignores resistances is crazy good. And if ony can make a skelly battle familiar - should be so good.

hello_1 - Trial / new blood
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linglingqi5201314
Field Medic
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24 posts 15 Feb 2019 joined
10 Sep 2026 at 13:11 #11

Purely by itself it is mid. It does not require concentration but as summons go it is actually rather weak

But I believe it has combinations with the related feats and with pact of the chain abilities if you cast it on an existing familiar which means it might have more spice.

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Do not walk my MG line twice.

paglu
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41 posts 5 Apr 2022 joined
10 Sep 2026 at 13:11 #12

The fact that it doesn't require
concentration is what makes it powerful. Plus as you mention there are various ways to improve it. Cast haste or enlarge on it. Feats like you mentioned. I'll point out that there are multiple ways for any class to get it. Also with Planar Binding you can make the Spell permanent. Maybe other things I haven't thought of.

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paglu
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41 posts 5 Apr 2022 joined
10 Sep 2026 at 13:11 #13

If you cast Planar Binding on it, you can make it permanent.

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CorndogCrusader
Covert Ops
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59 posts 3 Mar 2024 joined
10 Sep 2026 at 13:11 #14

Where are you getting all the resistances from?

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dLujo4k
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45 posts 17 May 2024 joined
10 Sep 2026 at 13:11 #15

Huh. Yeah, it would work. 1000 gold is a steep price, but perhaps in Tier 4 it makes sense.

dLujo4k - Axis defense
Do not walk my MG line twice.

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