Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

so uh, tsuru reef kinda sucks

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A-A-R-O-N
Boot Camp
Members
11 posts 1 Aug 2022 joined
22 Jul 2026 at 03:49 #1

boats don't really do anything other than make it super impossible to get from one island to the next

A-A-R-O-N - BF64s
PTFO or mute.

evreynabloke
Strat Caller
Members
159 posts 10 Jul 2020 joined
22 Jul 2026 at 04:04 #2

i kinda love it. the boats need a huge armor upgrade. but it feels very much like an older BF map. i can actually just move from point to point with out getting swamped by 10X vehicles or a base with 20 enemies on it

evreynabloke - NA nights
I take the dead hours.

itselRuben17
Rifleman
Members
16 posts 16 Mar 2025 joined
22 Jul 2026 at 04:13 #3

Theyre so useless. Zero chance against an air attack. Its easier to take down the boat than an armored car. Drives like the ♥♥♥♥♥♥ titanic too.

itselRuben17 - BF64s
PTFO or mute.

lolich213623
Field Medic
Members
22 posts 5 Oct 2018 joined
22 Jul 2026 at 04:16 #4

yeah driving the boats is crazy difficult to do in comparison to older BFs, if there were more other options it would be better, attack helicopters, more then one little bird, and way more RHIBs, cause you can easily get stuck swimming if you miss the last boat out of spawn

lolich213623 - EU evenings
CET after work.

gudym
Rifleman
Members
12 posts 17 Oct 2023 joined
22 Jul 2026 at 04:23 #5

Holy casuals

gudym - EU evenings
CET after work.

gudym
Rifleman
Members
12 posts 17 Oct 2023 joined
22 Jul 2026 at 04:23 #6

You know there is like, multiple bridges above water level right? lmao

gudym - EU evenings
CET after work.

kohayu2d
Rifleman
Members
17 posts 9 Jun 2020 joined
22 Jul 2026 at 04:29 #7

Theyre so useless. Zero chance against an air attack. Its easier to take down the boat than an armored car. Drives like the ♥♥♥♥♥♥ titanic too.
Cool, you've discovered the reality of boats and why they're falling out of style militarily in real life too.

kohayu2d - Axis defense
Do not walk my MG line twice.

lolich213623
Field Medic
Members
22 posts 5 Oct 2018 joined
22 Jul 2026 at 04:31 #8

Theyre so useless. Zero chance against an air attack. Its easier to take down the boat than an armored car. Drives like the ♥♥♥♥♥♥ titanic too.
Cool, you've discovered the reality of boats and why they're falling out of style militarily in real life too.
This isnt a sim or real life, its a game, and they arent practical in the game, go play arma

lolich213623 - EU evenings
CET after work.

JOSIN190
Field Medic
Members
24 posts 3 May 2025 joined
22 Jul 2026 at 04:31 #9

boats don't really do anything other than make it super impossible to get from one island to the next
That's right, dude. The nautical map was made for... aviation. A******s. Dice are Dice.

JOSIN190 - NA nights
I take the dead hours.

bandit30
Rifleman
Members
15 posts 4 Jul 2019 joined
22 Jul 2026 at 04:43 #10

Wrong, been playing bf games for 20 years, this is one of the best bf maps out of all games

bandit30 - Comp flex
Put me where you need a body.

Rouskit
Rifleman
Members
14 posts 19 Apr 2021 joined
22 Jul 2026 at 04:46 #11

It’s a great map.

Rouskit - Server regular
If et-1 is up, I am up.

agamerhasnotag
Field Medic
Members
26 posts 2 Sep 2022 joined
22 Jul 2026 at 04:48 #12

The boats are annoying to handle. As the waves peaks and troughs, the first-person camera can become cumbersome, and hard to keep on target. If shot in first-person, the tow missile spasms as it travels. The hitbox of the vehicle feels like it's on jelly. The input for steering is too sensitive, which leads to feathering A/D to stay in a straight line.
The third-person camera will randomly jerk around in ground vehicles, specifically on this map.
The attack boat weapons are a mixed bag. I have yet to land any kills with the mines, so the torpedos seem the way to go. The first main gun is solid. The rotary canon is rather powerful with a very quick ttk, it's enough of a deterrent to kill littlebirds outright, or follow up on a tow/torpedo hit to transports helis/boats. The tow missile is uniquely broken, it will magnetize to air vehicles if the reticle is consistently on them, it seems like the obvious choice over the AA rockets since the tows magnetism doesn't sound off as a lock on.
The maps flow is rather slow in vehicles, as it favors infantry. At the start of conquest matches, boats/transports are taken right away leaving stragglers to swim to shore. Nato base has less cover when leaving spawn. The gimme caps often flip during most matches I've played. Due to the maps size, several places are rarely visited, like the northern islands and the airstrip. I've heard escalation plays better, since it funnels the playspace to points D, E, and F.

agamerhasnotag - D&D nights
Nat 1s are character development.

freddydelanuit
Boot Camp
Members
10 posts 26 Oct 2025 joined
22 Jul 2026 at 05:11 #13

You probably is new to the franchise to say things like that

freddydelanuit - ET pubs
See you on rng-et-1.

MedicMain
Random Number God
Members
264 posts 9 Jan 2021 joined
22 Jul 2026 at 05:39 #14

i don't know why dice is so scared to put all the vehicles into one map.

MedicMain - Medic forever
Stop running past the packs. Please.

kanonymous
Rifleman
Members
18 posts 19 May 2025 joined
22 Jul 2026 at 06:25 #15

sounds like skill issue

kanonymous - ET pubs
See you on rng-et-1.

styxy93
Rifleman
Members
17 posts 23 Nov 2021 joined
22 Jul 2026 at 06:26 #16

The map is nigh unplayable on breakthrough, even if your team makes it past the first point. But don't worry, the map is also bad on conquest and escalation. The game ends on escalation and you look at the scoreboard to see everyone has 10 or less kills because its just a walking simulator. It is a nice looking map but E is too far from anything else so no one goes there. There's also too many points for 32v32. To add insult to injury you start on an island with not enough transportation for everyone and there's always people left behind in the spawn.

styxy93 - ET / smokes
Utility first.

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